No matter how much you want to stay in the memory of that one night you snuck out to look at the stars, at some point you are going to have to blink, and that memory will be taken away. Using the player’s own eyes for control is a clever way to add meaning to an action that amounts to a mouse click. There are a few other, smaller surprises in how the eye-tracking mechanic is used, but I don’t want to ruin them here. Later in the game, this mechanic gets flipped on its head when you have to keep your eyes closed and focus on someone’s voice to learn more about yourself. The blinking mechanic never let me forget that fact. We like to think we have some control over our lives, but we don’t get to choose how much time we have. I often wished I could go back to get the rest of the story, to spend a little more time in the good memories - which is exactly the point. Learning about another aspect of Brynn’s past, only to be forcibly removed from the memory because I lost myself and blinked, was always a shock. I often found myself struggling to keep my eyes open, despite how much they burned, just to spend a few extra seconds with someone or to listen in on more of a conversation. Losing track of your eyes, even due to getting wrapped up in the story, is always a bittersweet experience. Blink, and you’re removed from the memory and sent someplace else. as long you can keep yourself from blinking. You can stay in that moment as long as you’d like. Once the interactive portion of a moment is over, a metronome begins to tick back and forth at the bottom of the screen, even if characters are still talking. Here was where I came from, and who I wasīrynn’s tale is told mostly in flashback, for obvious reasons, and as I watched it play out, I could make some limited decisions by putting the cursor on one of the eyeball icons on the screen and blinking to make my selection.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |